If you guys like that halo machinima video- Haloid is the best out- in my opinion. a mash up between halo and metroid prime, the designer has some serious 'skilz'
I should point out
this is so impressive because these characters are an amalgamation of
two different games from two different platforms, so the author had to
join and fuse skins and fight sequences from a variety of platforms
into one seamless video.
On top of all that, as well as generating entirely new sequences, the author Incorporated a dynamic background that was originally static in the halo world.
Therefore a significant amount of additional effort had to be placed
into just making a 'scenery' in which the video can exist.
the final 'thriller' sequence, though kinda hokey, is impressive because
those movements do not exist for any of the characters in their native
environments, requiring more 'skin' manipulation.
However this has all been games emulating movies- what about when the situation
reverses? recently, the movie 'Doom', staring Dwayne Johnson, had a
sequence that was meant to closely emulate the video game series it was
based on. It was a film style that was meant to emulate 'FPS' style
camera work- or first person shooter.
What would manovich's take be on this modern montage of art forms imitating
each other forming a single new entity with absolutely no basis in
reality? we are at a point where games spawn movies which spawn
sequences which have absolutely no basis in the real world.
CGI motivating further CGI
- truly we are at a unique point in time when hypothetical data becomes
nearly self replicating insofar as it serves as its own basis for
motivation to create more data...if that makes sense.
either way, I'm saying, much like our friends at Red Vs Blue- that this style of
cinema exists only because it is emulated in other cinema.
Why does this computer eat my formatting? I'll never know. One more reason I hate Steve Jobs and his Mac 'awesomeness'.
Showing posts with label doom. Show all posts
Showing posts with label doom. Show all posts
Tuesday, June 17, 2008
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